And you’d better take all of it into consideration or sure as you're born, it will crash and burn before you even see the stars. Virtually every aspect of a spaceship's design is accounted for here, with literally hundreds of design options and moving parts to assemble-from fuel tanks and rockets to the heat shields for re-entry and the decoupling devices for boosters. All the horsepower has gone into making the fine kinetic details almost terrifyingly intricate.
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The game isn't going to blow your mind visually or aurally-land, sea, space are all relatively textureless and sparse, even with all the specs cranked up, and the sounds are about the same, with the soundtrack topping out at "playfully quirky" instead of awe-inspiring. Unsurprisingly, most of your time in-game is spent in the spaceport on a constant trial-and-error mode trying to build a craft that can do exactly what's required for the mission at hand. Sitting in a tin can, far above the world. If the mission crashes and burns horribly, it is worthwhile as long as you recognize why. Whether you transmit the knowledge using an antenna you attached to your spacecraft or you manage to land safely and the data can be recovered manually, Mission Control receives the experience, shown under a blanket stat of "Science" in-game. All that matters is that the experience is never wasted. If we can reach space, we can reach our closest planetary neighbor. If the satellite can get up there, maybe an astronaut can. If you get there, then maybe we can put a satellite even further.
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If you manage to break the world's speed record, you're ready to try reaching the upper atmosphere and recording how the air is up there. You advance simply by being bold enough to try reaching a little higher, making your species' sphere of influence just a little larger with every attempt. Although all your scientists and pilots are little green men, the game is intrinsically human. What KSP values above all is perseverance. As far as I can tell, the game never stops, and an entire solar system waits out there to be explored. But it is most certainly a teacher that wants nothing more than for you to find enlightenment.Īs such, trying to nutshell Kerbal Space Program isn't a matter of straightforward "You win if you get here" goals. Failure is a teacher here, one that challenges you and doesn't compromise by handing you all the answers. Making a mistake never felt like a punishment, as if the game had placed an insurmountable obstacle in front of me and laughed as I flailed wildly at it. The game surpasses that categorization because of that sense of constant discovery and innovation. But for all the things that feel brain-bending and sciencey, there's still a mild sense of approachability, like the fact that trying to plot a flight path that puts you in orbit with a different planet is essentially a really touchy and precise game of Bop It. For one thing, no matter how serious things get, you're still playing in a world of little green cartoons, which the game never really reconciles with its overwhelming physical realism the further along you go.
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It doesn't really cover it to say that Kerbal Space Program is a space sim.